Jinx is a champion in 2XKO. With an arsenal of custom guns, traps, and explosives, Jinx unleashes mayhem wherever she goes. She excels at zoning enemies, overwhelming them with colorful destruction from afar.
| Jinx | |
|---|---|
| Basic Info | |
| Archetype | Zoner |
| Health | 950 |
| Ratings | |
| Range | ★★★★☆ |
| Power | ★★★☆☆ |
| Vitality | ★★☆☆☆ |
| Mobility | ★★☆☆☆ |
| Ease of Use | ★★☆☆☆ |
| Miscellaneous | |
| Title | The Loose Cannon |
| Region | Zaun |
| Likes | Wreaking havoc, explosions, belts |
| Dislikes | Rules |
| Announced | November 20, 2021 |
| Pick Jinx if you like | Avoid Jinx if you dislike |
|
Great corner carry: Efficiently push opponents to the edge of the screen. A strong projectile assist: Her assist provides excellent long-range support. Highly effective okizeme using traps: Control the opponent’s wakeup options with well-placed traps. High damage with meter: Spend resources to unleash devastating combos. Being able to convert off of most pokes/throws: Turn small hits and grabs into significant damage opportunities. Playing keep away with fireballs: Dominate the neutral game by keeping opponents at a distance with projectiles. Having incredibly strong synergy with Double Down: Excels when paired with the Double Down mechanic for creative and powerful plays. |
Having a slow dash speed: Her ground movement is not very fast, making it harder to close distances or escape quickly. Unorthodox pressure: Her methods of applying pressure are unconventional and may not suit all playstyles. Being reliant on assists and active tag for mixups: Needs help from her partner to create effective mixup situations and open up opponents. Difficult matchups without meter: Struggles against characters with strong anti-zoning tools when she doesn’t have meter to counter them. |
