Welcome to the ultimate guide for mastering the controls in 2XKO. Whether you’re playing on a gamepad, keyboard, all-button controller, or a traditional fight stick, understanding the core inputs is your first step toward victory. This article breaks down the essential button layout, explains common fighting game notation, and provides a complete list of universal moves.
Supported Input Devices
2XKO is designed to be accessible and can be played on a wide range of devices to suit your playstyle:
- Gamepads: Standard controllers like those for PlayStation or Xbox.
- Keyboard: The classic choice for PC gamers.
- All-Button Controllers: Also known as “leverless” controllers, offering precise directional inputs.
- Universal Controllers: Commonly called “fight sticks” or “arcade sticks,” providing an authentic arcade experience.
The Core Button Layout
Every controller uses a set of primary actions. Here are the fundamental buttons you’ll need to master:
- Directional Inputs: Four directional keys (
, , , ) or a joystick. - Light: Light Attack (
) - Medium: Medium Attack (
) - Heavy: Heavy Attack (
) - Special 1: Special Move 1 (
) - Special 2: Special Move 2 (
) - Tag: Used for all team-based mechanics (
). - Forward Dash: A dedicated button for dashing (
). - Parry: A dedicated button for defensive parries (
).
Understanding Numpad Notation
In the fighting game community, directional inputs are often described using numpad notation. This system relates directions to the numbers on a keyboard’s numpad, making it a universal language for combos and moves.
- 5 represents the neutral position (no direction held).
- 2 represents Down.
- 6 represents Forward.
- j. is often used as a prefix for an aerial or jumping move.
For example, a common move notated as 2S1 means you should press Down + Special 1 (
2XKO Universal Moves Breakdown
Every champion in 2XKO shares a set of universal moves. While the animation and properties may differ slightly between characters, the input commands remain the same.
Movement
| Move | Buttons |
| Super Jump | |
| Forward Dash | |
| Backwards Dash | |
| Run | Hold |
| Chain Dash |
Offense
| Move | Buttons |
| Normals | |
| Launcher/Anti-Air | |
| Specials | |
| Throw | |
| Critical Strike | Hold |
| Air Cross-Up | While in the air, |
Taunt
| Move | Buttons |
| Round Start Taunt | |
| Mid-Game Taunt | Taunt |
Defense
| Move | Buttons |
| Retreating Guard | While blocking, |
| Parry | |
| Low Parry | |
| Getup Attack | On wakeup, Hold |
| Air Recovery | After being hit in the air, Hold |
| Throw Escape | When being thrown, |
| Quick Rise | On knockdown, Hold any direction |
Team Mechanics
| Move | Buttons |
| Tag Launcher | |
| Quick Tag | While teammate is off-screen, Hold |
| Assist Action | |
| Charged Assist | Hold |
| Handshake Tag | While teammate is on-screen, |
| Super Assist | |
| Push Assist | While blocking, |
| Break/Fury Break |

