An Ionian of deep resolve, Yasuo is a champion in 2XKO. He is an agile swordsman who wields the air itself against his enemies. Yasuo excels at mid-range, using the power of the wind to dash through opponents and block projectiles.
| Yasuo | |
|---|---|
| Basic Info | |
| Archetype | All Rounder |
| Health | 975 |
| Ratings | |
| Range | ★★★★★ |
| Power | ★★★☆☆ |
| Vitality | ★★☆☆☆ |
| Mobility | ★★★★☆ |
| Ease of Use | ★☆☆☆☆ |
| Miscellaneous | |
| Title | The Unforgiven |
| Region | Ionia |
| Likes | Training, brooding, a good book |
| Dislikes | Family reunions |
| Announced | August 4, 2023 |
| Pick Yasuo if you like | Avoid Yasuo if you dislike |
Stance dancing: Yasuo’s stance, Calm ( High agility: Yasuo has a fast dash through Calm and attacks that are equally as swift.
Dominating the neutral: Yasuo has huge normals, a Wind Wall ( Strong hit conversions: Yasuo’s hits lead to high damage through flexible combos filled with side switches that let him control where he ends up relative to his opponent and the corner. Self-sufficient pressure and mix: Yasuo can make his opponents block for a long time and keep them on their toes by going for a grab or crossup. | Difficult execution: Yasuo’s optimal combos demand tight execution and will result in drops without sufficient practice. Front loaded kits: Yasuo’s two assists are very niche compared to other characters’, one being a lariat that’s strong for handshake tags in pressure but leaves him vulnerable in neutral, and the other a projectile shield that doesn’t have a hitbox. He is rarely played in 2X Assist for this reason. |
