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Yasuo – The Unforgiven

An Ionian of deep resolve, Yasuo is a champion in 2XKO. He is an agile swordsman who wields the air itself against his enemies. Yasuo excels at mid-range, using the power of the wind to dash through opponents and block projectiles.

Yasuo
Basic Info
ArchetypeAll Rounder
Health975
Ratings
Range★★★★★
Power★★★☆☆
Vitality★★☆☆☆
Mobility★★★★☆
Ease of Use★☆☆☆☆
Miscellaneous
TitleThe Unforgiven
RegionIonia
LikesTraining, brooding, a good book
DislikesFamily reunions
AnnouncedAugust 4, 2023
Pick Yasuo if you likeAvoid Yasuo if you dislike

Stance dancing: Yasuo’s stance, Calm ( + ), has the unique property of being able to be cancelled into from any of his special moves—including its own follow ups.

High agility: Yasuo has a fast dash through Calm and attacks that are equally as swift.

Dominating the neutral: Yasuo has huge normals, a Wind Wall ( + ) which nullifies opposing projectiles, wind-enhanced specials, and Calm followups which all together give him a chokehold over the neutral game.

Strong hit conversions: Yasuo’s hits lead to high damage through flexible combos filled with side switches that let him control where he ends up relative to his opponent and the corner.

Self-sufficient pressure and mix: Yasuo can make his opponents block for a long time and keep them on their toes by going for a grab or crossup.

Difficult execution: Yasuo’s optimal combos demand tight execution and will result in drops without sufficient practice.

Front loaded kits: Yasuo’s two assists are very niche compared to other characters’, one being a lariat that’s strong for handshake tags in pressure but leaves him vulnerable in neutral, and the other a projectile shield that doesn’t have a hitbox. He is rarely played in 2X Assist for this reason.

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