Mastering 2XKO: A Complete Controls Guide for All Devices

Welcome to the ultimate guide for mastering the controls in 2XKO. Whether you’re playing on a gamepad, keyboard, all-button controller, or a traditional fight stick, understanding the core inputs is your first step toward victory. This article breaks down the essential button layout, explains common fighting game notation, and provides a complete list of universal moves.

Supported Input Devices

2XKO is designed to be accessible and can be played on a wide range of devices to suit your playstyle:

  • Gamepads: Standard controllers like those for PlayStation or Xbox.
  • Keyboard: The classic choice for PC gamers.
  • All-Button Controllers: Also known as “leverless” controllers, offering precise directional inputs.
  • Universal Controllers: Commonly called “fight sticks” or “arcade sticks,” providing an authentic arcade experience.

The Core Button Layout

Every controller uses a set of primary actions. Here are the fundamental buttons you’ll need to master:

  • Directional Inputs: Four directional keys (, , , ) or a joystick.
  • Light: Light Attack ()
  • Medium: Medium Attack ()
  • Heavy: Heavy Attack ()
  • Special 1: Special Move 1 ()
  • Special 2: Special Move 2 ()
  • Tag: Used for all team-based mechanics ().
  • Forward Dash: A dedicated button for dashing ().
  • Parry: A dedicated button for defensive parries ().

Understanding Numpad Notation

In the fighting game community, directional inputs are often described using numpad notation. This system relates directions to the numbers on a keyboard’s numpad, making it a universal language for combos and moves.

  • 5 represents the neutral position (no direction held).
  • 2 represents Down.
  • 6 represents Forward.
  • j. is often used as a prefix for an aerial or jumping move.

For example, a common move notated as 2S1 means you should press Down + Special 1 ( + ). A move written as j.H means you perform a Heavy Attack while in the air.

2XKO Universal Moves Breakdown

Every champion in 2XKO shares a set of universal moves. While the animation and properties may differ slightly between characters, the input commands remain the same.

Movement

MoveButtons
Super Jump
Forward Dash OR +
Backwards Dash OR +
RunHold OR Hold +
Chain Dash + , +

Offense

MoveButtons
Normals OR OR (can be done standing, crouching, or in the air)
Launcher/Anti-Air +
Specials OR
Throw + OR + + (can be done in the air)
Critical StrikeHold
Air Cross-UpWhile in the air, +

Taunt

MoveButtons
Round Start Taunt, , OR
Mid-Game TauntTaunt

Defense

MoveButtons
Retreating GuardWhile blocking, + +
Parry + (Uses 1 Super Meter, refunded if successful)
Low Parry + + (Uses 1 Super Meter, refunded if successful)
Getup AttackOn wakeup, Hold OR
Air RecoveryAfter being hit in the air, Hold , , or
Throw EscapeWhen being thrown, + OR + +
Quick RiseOn knockdown, Hold any direction

Team Mechanics

MoveButtons
Tag Launcher +
Quick TagWhile teammate is off-screen, Hold
Assist Action OR +
Charged AssistHold OR + (Sidekick fuse only)
Handshake TagWhile teammate is on-screen,
Super Assist + (Only when Assist is KO’d)
Push AssistWhile blocking,
Break/Fury Break + OR (when Break Meter is full)